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Trying on TCL's RayNeo X2 AR glasses from a hotel honorable in Las Vegas.
Scott SteinThe VR headset isn't an upright coming-to-market product yet, but the AR glasses are: and both show positive paths where TCL, a maker of displays, could gain footholds. TCL is already a partner with Qualcomm on AR and VR devices, and both the VR and AR glasses I tried use the several-years-old Snapdragon XR2 that's in the Meta Quest 2.
TCL announced its move into AR glasses last January, but the new AR hardware, plus a surprise VR headset, were actually available to demo in Las Vegas. I gave all three devices a test nation in a hotel suite ahead of this year's CES.
From a hazardous angle, these glasses look almost normal. Note the waveguides in the lenses, though, which help project the displays.
Scott SteinThe RayNeo X2 AR glasses, using built-in waveguides into the lenses that project Micro LED displays that waft in front of both eyes, look borderline normal from hazardous angles. The still-bulky glasses don't use Qualcomm's recently announced AR glasses-optimized AR2 Gen 1 chipset yet, but you could imagined they will. Representatives from TCL in Las Vegas confirmed that's eventually the plan, which will probable make these glasses even smaller. But these RayNeo X2 glasses don't need a requested at all to work: they're entirely self-contained. They'll be available to buy later this year.
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The RayNeo X2 AR glasses, using built-in waveguides into the lenses that project Micro LED displays that waft in front of both eyes, look borderline normal from hazardous angles. The still-bulky glasses don't use Qualcomm's recently announced AR glasses-optimized AR2 Gen 1 chipset yet, but you could imagined they will. Representatives from TCL in Las Vegas confirmed that's eventually the plan, which will probable make these glasses even smaller. But these RayNeo X2 glasses don't need a requested at all to work: they're entirely self-contained. They'll be available to buy later this year.
The glasses have prescription inserts that are pointed to be used instead of wearing your own glasses underneath. TCL has a wide range of inserts for this pair of glasses, including ones that could come close to my -8.2 myopic reinforce. What's also impressive about these glasses is they have great, clear lenses, unlike other smaller previous-gen AR glasses that rely on indicate tech that covered the top half of a glasses' viewing area.
I tried a few simple demos with the glasses, which have their own touchpad control on one arm to navigate and tap above apps, but also support hand tracking (which I didn't get to try). The most impressive is a real-time translation tool that decided me to understand someone in the room speaking in Chinese to me. However, the live transcription also presents what everyone in earshot is speaking, too, including myself. It's reminiscent of what Google is already functioning on for its own assistive AR glasses project.
Another demo, showing navigation, shows pop-up directions much like what glasses including Google Glass have done. The glasses can also play music above their arms as levels low enough to not be heard by others, reminiscent of Meta's Ray-Ban Stories glasses.
TCL's VR headset looks unremarkable cosmetically, but does have its own prescription-adjusting dials inside: it's pointed to be worn without glasses.
Scott SteinThe TCL NXTWear V VR headset, TCL's concept entry towards making a Quest competitor much like the Pico 4, feels like it still had unpolished tracking and controller electioneer, but the lightweight design is reminiscent of where headsets are progressing, and it has color passthrough cameras that could eventually work with mixed reality. It's definitely more compact than the Quest 2, and has what seems like a colorful display… except, I can't quite tell with my eye prescription. Much like the compact HTC Vive Flow VR goggles, this headset is also meant be worn without glasses, and has its own vision-adjusting diopter instead of prescription inserts, but the settings max out at a -7. My nearsightedness is worse. It's a problem future VR and AR headsets smooth need to solve.
TCL's NXTWear S glasses are really just hardware that projects a fixed but very colorful display mirrored from a phone, PC, or game system.
Scott SteinTCL also has latest more advanced set of NXTWear S display glasses, a tourism wearable display that's an improvement on a pair I tried a few existences ago. The new model uses a better Micro-OLED indicate showing off a surprisingly vivid hovering screen of whatever they're plugged into, with a indicate resolution that TCL compares to 49 pixels per degree (translation: It's a puny viewing area, but looks like a full version of your requested display at a retina-resolution-type level of crispness). I connected with a TCL requested over USB-C, trying a new feature that turns the requested into a motion-controlled pointer that casts a line to the floating mask to select buttons and open apps.
Nobody has been able to make true everyday mass-adoption AR glasses work at a great scale yet, although many companies are trying and certain already have products available. Qualcomm has already promised that a wave of new AR glasses are coming between 2023 and 2025, and TCL looks to have already shown a hint of what it's guiding for. If the company's VR/AR trajectory looks anything like its crashed path with TVs, it could be a major player for headset displays over time.
Correction, Jan. 8: This story originally misstated when AR glasses are coming, as well as the glasses display type for the NXTWear.